Elucid
A downloadable game for Windows and macOS
Elucid
Can you escape the never ending void and complex field of mirrors?
Dark-Fantasy Puzzle game about using mirrors to reflect light beams to open a portal
Discover The Formless's story as you light your way out of its perfect chaos.
Controls:
Movement -> WASD / Arrow Keys
Interact -> E or Mouse 2 (Right Mouse Button)
Tap or Hold Interact to rotate mirrors
Can't figure it out?
Notion page for solutions here: https://translucent-moonstone-189.notion.site/Elucid-Puzzle-Solutions-abaabbe63b...
Install Instructions:
Note for Mac Users: To open the application, Press Ctrl + click to override the Mac
Warning Note for Windows users: There will be a prompt from Microsoft Defender, press run anyway
The game file is the Light Project application file
Special Credit:
Enemy Sprite Design from:
Penusbmic's The Dark Series Character Pack 3
Portal Frame Design from: Liz Cheong's Portal
Status | Released |
Platforms | Windows, macOS |
Authors | raaee, agent_pete, Ally |
Genre | Puzzle |
Tags | 16x16, 2D, Atmospheric, Dark Fantasy, Escape Game, Horror, lights, Pixel Art, Top-Down |
Comments
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The atmosphere is chilling, with great complimentary sounds. The controls are also simple and familiar.
An issue I have is that the interact button can be held down for continuous interaction inputs, which can be helpful for rapidly turning mirrors, but inconvenient if the mirror angle is overshot or when accidentally switching on/off a nearby light.
A second interaction key for turning mirrors in the opposite direction would be great for speeding up puzzle-solving too.
Also, it's sometimes unclear which symbol pillar the player should light up when there are multiple of the same symbols on different pillars. For example, I'm unsure why this configuration opens the door:
But this one doesn't:
Despite them being the same symbol.
Overall though, impressive project. Excited to see more from the team in the future.
Glad you enjoyed the game!
The click and hold to interact is a feature. You can tap or hold to rotate the mirrors. However, I do understand what you mean about overshooting
The opposite direction rotation is a great point! Thanks for the feedback :)